Photo worlds
AI transformations, composited scenes and branded formats that turn each guest into part of the campaign.
Tailored event experiences
We build photo worlds, kiosks and games for brands and agencies, and every guest leaves holding their own piece of the campaign.
People shown are AI generated.
Client work and working prototypes include a Resident Evil preview screening, Waterfall Wilds for the Waterbucks launch at Waterfall City, Dragon Striker with Disney and O11CE, Minions with Illumination, The Daily Bugle and the Prism Drop interactive arcade.
Client work
Resident Evil. Preview screening
A haunted door hid a mirror screen in the foyer. Guests who dared to scan in were relit to match the house and set into the doorway of the film's poster.
Poster composite on a portrait mirror, WhatsApp delivery, haunted wall
People shown are AI generated.
A haunted door covers the mirror until the guest scans in with their phone and gives a WhatsApp number.
A horror countdown takes the photo as a shadow jumps across the glass.
The poster arrives on WhatsApp and joins a haunted presentation wall in the foyer.
Waterfall City. Waterbucks launch
Guests stepped up to a mirror screen and became the cover star of a Waterbucks special edition, on their own or with friends, first names on the cover.
Magazine cover on a portrait mirror, WhatsApp delivery, cover stars wall
Scan the QR code at the entrance and pick Studio Red, Street Bright or Blue and Gold on your phone.
A spoken countdown at the portrait mirror screen takes the photo, solo or with friends.
The cover arrives on WhatsApp and joins This month's cover stars on a separate screen.
Solo edition, her first name on the cover.
With friends, first names on the cover.
People shown are AI generated.
Earlier work
Three earlier briefs, three different outputs.
Disney and O11CE, Ultimate Football Fest
A football fest crowd, transformed into match-day heroes. Two looks ran side by side on the floor: a photoreal kit portrait and an illustrated hero render, so families and teenagers each got the version they wanted.
AI composite, 1024 by 1536 portrait, two looks
Illumination, cinema release activation
A roaming promoter, a green screen and a set of monster plates. No booth, no queue. The guest is cut from their background and dropped into the scene, scaled to fit rather than cropped, so nobody loses their head to the frame.
Chroma-key scene composite, deterministic plate selection
Photographed on the floor in about three seconds.
One of several scene backdrops, picked to match the guest.
Composited, captioned and delivered to their chat.
Press-night activation
The guest does not get a photo. They get a front page. Their portrait is typeset into a full tabloid cover, dateline and all. Every element is drawn at render time, so the photograph sits inside the page rather than in a hole cut out of it.
Deterministic 1620 by 2160 front page, composited server side
A portrait gets a glance. A front page gets read, screenshotted and sent on, because the guest is the story rather than the subject.
The page is composed on the server in one pass, so the run keeps pace with the carpet instead of holding it up.
What we do
We work as a hands-on event marketing consultancy, bringing strategy, creative technology and event delivery into one small team. First we define the guest behaviour and the campaign outcome. Then we build the right experience for the room.
AI transformations, composited scenes and branded formats that turn each guest into part of the campaign.
Games such as Prism Drop, where a guest scans in, uses their own phone as the controller and plays on the event screen.
A camera, screen, game mechanic, live leaderboard, reward journey or shareable output shaped around the audience you want to move.
A flexible platform
The 55 inch booth is a canvas for the experience we build together. It can reveal a guest portrait, host a phone-controlled game or carry the live content the room needs. Warm light and a full-height screen draw people in before the interaction takes over.
How we work
A focused activation can move quickly when the client stays close to the build. You see it early, use it and help us make the next version better.
STEP 01
We define the audience, the venue, the behaviour you want and what a good outcome looks like.
STEP 02
We turn the strongest idea into a working MVP your team can see and try.
STEP 03
We go back and forth quickly, refining the interaction, the visuals and the event flow.
STEP 04
We test the complete experience, prepare the floor team and take the build live.
One possible outcome
For a photo-led build, the poster or cover can arrive in the same WhatsApp thread as the guest's family and friends. A game-led brief might end in a score, a leaderboard or a tailored reward journey. The finish should fit the experience.
We choose the channel with the client team, so the hand-off carries the idea through to the final guest moment.
Built for client review
Guest-facing experiences put brands close to the public, so the paperwork matters as much as the interaction. Ours is written to be read.
A mood board, campaign objective or "could we make this happen?" is enough. We will shape the guest journey, show you a working MVP and refine it with your team.